Things you should know about EVERSPACE Early Access!

by on September 17, 2016

                EVERSPACE,
the space roguelike funded through a Kickstarter campaign and powered by Unreal
Engine 4 has launched into Early Access this week. The game is pretty
interesting and quite challenging. So, to save you from some of the trouble I
went through, here are some tips and tricks that you might find helpful:
Know what you are getting into
Before buying and playing EVERSPACE
you should know what kind of game this is, because at the first glimpse it can
be misleading.
EVERSPACE is a roguelike space
shooter with a fast paced 6DOF control system and a bunch of arcade elements.
This is a game where you die and start over a lot in an attempt to progress as
far as possible, not a simulator with an in-depth economy, meaningful space
trading, piracy and a realistic flight model. If you are expecting an
alternative to Elite Dangerous or Star Citizen, you are barking up the wrong
tree. That being said, EVERSPACE can be a pretty entertaining game for any
space aficionado out there if you have the patience for a roguelike.
Welcome to EVERSPACE!
Prepare to die
                As
expected from a roguelike game, you will die, a lot, probably the first few
minutes in this game will lead you to your first death. EVERSPACE can be
brutally unfair and the number of deaths will pile up quite fast before you
start to get the hand on the game’s mechanics and how to get by. But don’t
worry, dying isn’t all for the worse.
This is only the beginning.
Persistent progression
There is a persistent progression
system in EVERSPACE, as it is fashionable these days with roguelike games. The
unspent credits earned in a playthrough can be used upon
death on a series of perks that provide increasingly better enhancements for
your ship.
Aside of the credits, any crafting blueprints discovered are
saved to you profile and can be used in any playthrough, providing you with
alternate options to the rng looting system.
Missiles FTW!
Hold onto your credits
Credits are the fastest way to
improve your ship and compared to the items looted throughout playthroughts,
these improvements are permanent. Because of this, it is optimal to save your
credits in early on playthroughs and spend them on perks after dying. To
increase the profit in these early runs, sell everything you can to the traders
you meet. After a few suicidal runs, you will be able to stand against some of
the early challenges that EVERSPACE has to offer.
It’s time to make some credits!
Know your perks
                Credits
are not that hard to obtain and perks can be farmed through multiple deaths,
but this doesn’t mean you don’t have to spend them wisely. Early on, the best
perks to pick are Credit loot bonus for extra credits, Energy Core perks to
improve energy management and Devices & Consumables perks for extra slots.
When you start to get further into the game’s world, weapons and the ship’s
survival capabilities have to be drastically improved if you want to stand a
chance in the higher level systems.
I need more energy!
Manage your ship’s energy
                While
engaged in space dog fights or simply exploring, you always have to keep an eye
on the ship’s energy. Energy is used by any kind of weapons and the ship’s
speed booster. The energy management is crucial in surviving longer as it
provides the means to fight enemies or disengage from unwinnable battles.
A relaxing encounter.
Be a loot whore!
                EVERSPACE
is a roguelike game so you shouldn’t be ashamed to be a loot whore. Loot is as
important as you can imagine and a good way to improve your ship throughout a
playthrough. New items and materials can be obtained from scavenging containers
lost in space, mining or destroying other ships and taking their stuff for
yourself. But as much as I would like to loot everything, this isn’t possible.
I haven’t found a limit for materials, but weapons and modules are limited to
the number of slots available and even if this number can be increased through
Perks, there have been plenty of times when I had to make compromises between
items. So, plan ahead and prepare for the worse, as levels get tougher and tougher,
looting combat modules should be a priority.
Loot!
Destructive mining.
Craft
                Traders
can be a rare sight, so, unless you get lucky with the loot, the best way to
acquire certain devices and consumables is through crafting. Mine materials as
often as you can and keep an eye on the crafting tab, it’s the best way to
replenish your rockets and other useful consumables.
You can shoot incoming missiles
                Combat
can be rough, especially since in EVERSPACE you will be outnumbered most of the
time. While dealing with ships equipped with standard weapons can be easy in
the beginning, when target seeking missiles jump into the picture, things start
to get serious. But don’t worry, you can shoot down those missiles on their way
to you, just switch to a fast weapon and spray them into oblivion.
                On this
note, your missiles can be shot down as well, so it’s better to always use them
on a target that you are chasing, not the other way around. They are pretty
handy and you don’t want to waste them.
Get lost!
Cheat death!
                As the subtitle
says, by doing this you are “cheating”. If you are in a fight with no means to
escape and you don’t want to lose your progress, there is always the option to
use return to menu, which will reset your playthrough to the beginning of the latest
level. But will your consciousness let you do that?

 

                The
informations above won’t save you from the frustration of losing your progress
over and over again, but they will come in handy when navigating the vastness
of EVERSPACE. Keep in mind that the game is still in Early Access, so many
features are not available yet. More ships, a story mode and much more will be
added as the development process continues. As it stands now, EVERSPACE is a
beautiful looking and challenging roguelike that has a lot of gameplay hours in
store, but could use some tweaking here in there.
Nodrim