Screenshot of the Week #94: Deadly space!

by on September 18, 2016

 

                We are
in mid-September and it’s already getting quite crowded with new releases and
that’s even without Children of Morta and Masquerada: Songs and Shadows, which
apparently were supposed to come out this week, but didn’t. Divinity: Original
Sin 2 and EVERSPACE made it into Early Access, I’ll skip the former for a while
as I don’t want to get spoiled, but I did give EVERSPACE a try. This week there
were also two games available for testing: For Honor, in its current Alpha
state, and Battlerite, which is also coming through Early Access on September
20. And these are just the games I got to play aside of my routine, I have to
skip on many interesting titles because time just doesn’t allow me to go
through all of them.
                Getting
back to EVERSPACE, developed by ROCKFISH Games on Unreal Engine 4 and with the
help of a Kickstarter campaign in which they raised more than 400,000$, the
game is something we rarely get to see (if ever), a true roguelike in space.
Yes, that’s exactly as it sounds, a roguelike game with everything that
entails, which is basically dying a lot and restarting from the beginning.
There is a permanent progression system which gives an incentive to continue
and makes restarting over and over feel less painful, but even without that,
the fans of roguelikes will find this game quite entertaining and challenging.
                In its
current state EVERSPACE will probably keep the stubborn players busy for
several hours (not to mention some gorgeous visuals), but even with the
replayability that comes with the rogulike genre, the game clearly lacks variety
in many aspects. It could also use some tweaking as it can get painfully
annoying at times because of some artificial increase in difficulty which
doesn’t scale so well with the player’s progress.
                EVERSPACE
is a promising game, a more arcade alternative for space enthusiasts (and we
know there are many out there), but with a different style and purpose than
what titles like Elite Dangerous or Star Citizen are aiming for.
In the future, the game will feature a story mode as well as
more ships and probably more content in general. Some of these will be added
until Q1 2017 when the game is bound to receive a price increase, but until
then I think it has enough to offer. But what do I know, I couldn’t get past
the 3rd Sector.
Playing possum!
In the meantime, please share our articles and follow us on Steam, Twitter and on Facebook!!

 

Thanks!!!
Nodrim