Screenshot of the Week #92: Giddy-up!

by on September 4, 2016

 

                Battlefield
1 Open Beta Test kicked in this weekend and respecting the tradition I create
for myself I jumped in to play it despite the fact that I’m not digging the new
changes so much. What I found was a game that feels more like Battlefront in an
inaccurate WW1 setting, rather than a Battlefield game that should have
followed in the footsteps of the legendary Battlefield 1942. I’m not entirely
sure how the current Battlefield players are seeing this change, but as an old
school player of the series, I’m not so thrill with the result.
                Battlefield
is leaning now towards fast paced running and gunning and as a trade off the
series is losing part of its tactical values with each new release. I’ve always
picked my mainstream online shooters following two factors: teamwork and
strategic gameplay and the Battlefield games have always provided these (more
or less) through the conquest mode, now not so much. I’m afraid the series is
going through an identity crisis and it’s hard to predict how it will be like
when it passes.
                On the
bright side of things, the new setting is welcomed even if is more of a
marketing scheme than anything else. It’s a little refreshing to get away from
ACOG scopes and the customary M4 and fight with bayonets, inaccurate guns and technologically
crippled vehicles. But the hit of this Open Beta has to be the cavalry class.
Riding horses into battle feels great, charging enemies with the sword or
trampling them to death adds a level of satisfaction that, for me, only skilled
bolt action kills can match.
                There
are a lot of gameplay adjustments and quite a few additions that make
Battlefield 1 stand as a game of its own and not just a reskin, but I’ll let
you discover those by playing the Beta or in my upcoming article.
The doesn’t stand a chance!
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Thanks!!!
Nodrim