Screenshot of the Week #73: The canvas of fear!

by on February 28, 2016


                I said
a while ago that I rediscovered my passion for adventure horror games and this
weekend I got my hands on Layers of Fear and I had to jump into it as soon as
of Fear is more of an experience than a game per se. It resembles SOMA greatly
through a meticulously tactile gameplay which allows an extensive interaction
with the objects in the environment. But unlike SOMA, Layers of Fear gameplay
stops at that. There is no running from monsters, no careful sneaking and from
what I can tell no way to die. Instead, it’s a rather linear but extremely
intense experience which takes place in a shapeshifting house haunted by the
past of the protagonist.
game does a lot of things right but what struck me while playing it was how
well its gameplay would work with the upcoming Virtual Reality technology. The
exploratory gameplay of a creepy house which is in a continuous change becoming
more terrifying with every step and every change of the camera feels like it’s
limited on a static screen. Because of that Layers of Fear could serve as the
perfect showcase for how further a certain type of gameplay experience can be
intensified through VR.  As I was playing
it I felt that every palpitating moment screamed at me for not using a VR
headset and it would be a shame if this game won’t receive support for this
technology in the future.
the VR subject aside, Layers of Fear continues on paving the road of good
adventure games that 2016 has in store for us. And looking at what we got to
play so far I’m anxious to see what’s next!
Art in its most disturbing form.
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