The video games quotes I can’t get out of my mind!

by on August 14, 2015

                This is
one of those weird and personal articles about video games and I’ve been asking
myself while writing it if I should really do this. But I’m a gamer and this
list is relevant to video games so why not.
The list below contains some (not
all) of the quotes that I remember throughout my long years of gaming. It is
worth mentioning that not all of these quotes are supposed to have a deep philosophical
meaning, instead, some of them present the gravity of the situation amplifying
the feeling of that moment to a great extent. The quality of the voice acting is
also part of the main reason why, after all these years, I still remember what
some would consider banal video games lines.
(Beware, spoilers!)
Crysis 2 – The hyping trailer
“Like Atlas before you, the weight of our world rests on
your shoulders.”
words spoken by Hargreave haven’t made it into the game and they were presented
in one of the Crysis 2 trailers, but they resonate incredibly well with the
idea of the one hero. This one quote builds up the hype of the game by
underlining the challenge that awaits the player in order to save the world.
Sadly, the incredibly hyping trailers of Crysis 2 could not be matched by the
poor storyline of the game, but this doesn’t take away the importance of this
sentence that stayed with me to this day.
Diablo 2 – A good story teller
“Stay a while and listen.”
                What is to say about Deckard Cain? I doubt there are many PC gamers who don’t know this character. He was a member of the Horadrim who dedicated his life to warn humanity and guide its heroes during the darkest days. He was also keen on storytelling and could talk a lot about the past.
I’ve heard this line maybe thousands of times in my hardcore years of Diablo 2 and I still like to hear it every once in a while. Now that Deckard Cain has passed away, I will miss his crazy stories that always proved to be true.
Starcraft 2: Heart of the Swarm – The
Queen of Blades
“I am the swarm. Armies will be shattered. Worlds will
quote is from the opening cinematic of Hearth of the Swarm which shows the Zerg
swarm tearing apart Mengsk’s forces on Korhal. While this is just a nightmare
haunting the mind of a now humanized Kerrigan, as the game progresses it turns
out to be more of a vision and The Queen of Blades actually invades Korhal to
seek revenge or justice (maybe a little bit of both).
Starcraft 2 might have an underwhelming story, but Blizzard
still knows how to write some epic lines to build up the hype for their games
and these lines are perfectly placed in high quality cinematic videos. Looking
forward for the Legacy of the Void opening cinematic!
Bioshock Infinite – Father and
“Booker, are you afraid of God?”
“No, but I’m afraid of you.”
                I was
excited about Bioshock Infinite but playing it didn’t satisfy my need of
Bioshock. I felt it was an overrated game, probably because it had such big
shoes to fill and it sadly didn’t even manage to correct some of the weaker
gameplay elements of the first Bioshock. But I’ve already covered this in
another article (The most overrated games in the recent years), so I won’t go
                I knew
this quote from one of the trailers, yet I’ve waited for it for the entire
game. It comes in a moment when the relation between the characters is not that
stable anymore and shows how terrifying Elizabeth’s power is if she can scare
even a guy that charges head on against an entire city to save a girl. The
voice acting is amazing and captures the tension in a thrilling way, making
this scene my favorite in the entire game.
Diablo 3 – Justice versus Valor
“You cannot judge me, I am justice itself!”
3 is one of the most poorly written games by Blizzard. Yet this quote has sticked
with me since the first time I heard it (and I heard it more than once because
you know… Hack & Slash game…) and, ironically, it’s masterfully written
and well placed in a great CGI cinematic.
After what looked like a life and
death duel between two brothers that serve the same goal, the booming voice of
Tyrael, the archangel of justice, reminds Imperius that even if he is a leader
he’s not above justice. This is an epic moment, presenting the turmoil in the
Heavens that makes the angels blind to the upcoming danger that is going to
engulf both the Sanctuary and the High Heavens.
Warcraft 3 – The fall of Lordaeron
the sword Frostmourne to which Arthas sold his soul in order to defeat the
Dreadlord Mal’ganis,  Ner’zhul now
whispers into the young prince mind and his warm welcoming home is about to
turn into the worst nightmare for the Kingdome of Lordaeron.
Ner’zhul: “You no longer need to sacrifice for your people.
You no longer need to bear the weight of your crown. I’ve taken care of
Terenas Menethil II: “What is this? What are you doing my
Arthas Menethil: “Succeeding you, father.”
                As the
bloody crown rolls down on the steps in front of the throne, Arthas speaks
about his new order that shall shake the very foundations of the world and one
of the greatest villains of the Warcraft universe is born out of one of its
greatest heroes. From this point forward, Arthas is going to take a dark road,
killing those that stand in his way, in order to reach the Frozen Throne and
become one with Ner’zhul under the form of the Lich King.
Terenas Menethil II death will mark the end for Lordaeron,
but his part of the story was not over. His spirit, trapped in the Frostmourne
is released when the sword finally shatters. Like a good father, Terenas e is
going to stand next to Arthas during his last moments, after the Lich King was
A touching story, that begun with the eagerness of a young
prince to protect his people and ended with him harming them.
Bioshock – The death of Andrew Ryan
                It is
no secret that Bioshock is one of my favorite games of all times. Its somewhat
sick and twisted story, the creepy atmosphere and the satisfying gameplay make Bioshock
a game to be forever remembered. With all its quality, especially in writing,
there was a slim chance that Bioshock would not have at least a sentence on
this list.
“A man chooses, a slave obeys.”
These are the last words of Andrew
Ryan before his death at the hand of his own son (the player), one of the most
unpredictable and epic moment in history of video games. The symbolistic behind
these words covers the entire idea of the game, as Ryan himself searched for
freedom at the bottom of the oceans. They also characterize the main character
in a bizarre way by proving that he was never free but rather part of the grand
scheme of a man who’s set on controlling everything.
As each swing with the golf club hits Ryan in the head,
mutilating him, he continues to repeat this one sentence. A powerful scene and
tragic ending to a man that tried to escape the human’s corruption and build an
utopia at the bottom of the ocean, but even down there it wasn’t safe from
man’s never-ending lust for power.


Bioshock – The Wild Bunny
“I want to take the ears off, but I
can’t. I hop, and when I hop, I cannot get off the ground. It’s my curse, my
eternal curse! I want to take the ears off, but I can’t! It’s my curse! It’s my
fucking curse! I want to take the ears off! Please take them off! Please!”
                It is
hard to believe that someone will remember this? Guess what, I do! I can’t
remember any poem from my schools days, but I can recite Sander Cohen’s sick
poem on the spot at any time, day or night.
There is more to this poem than
meets the eyes. At first it seems to be the rumbling of a mad man. But looking
deeper it reveals the frustration of an artist that can’t escape the things
that the world of Rapture has done to him and he was driven insane by this. He
wears a mask that he can never take off because he is too ashamed with what he
has become both physically and mentally.
This poem is representative for the state of disarray that
Rapture is in after ADAM and the plasmids.


Deus Ex: Human Revolution – Welcome to the future
“I never asked for this.”
                This is
a line from the cinematic trailer and in-game that shows Adam Jensen stand on
the augmentations that were made to his body after the incident that almost
killed him. Now more machine than man, Jensen has to uncover a global
conspiracy that could send the world into a dark age (an unavoidable future),
while he accommodates with his new self.
This quote is shortly followed in the trailer by another
line equally remarkable:
“If you want to make enemies, try to change something”
Jensen’s words not only describe humanity’s fear for change,
but also the dangers in trying to change something, even if that something is
already broken.


Dragon Age – The watchers
“In peace vigilence, in war victory, in death sacrifice!”
                Grey Wardens
were founded during the first Blight, more than a thousand years before the
action in Dragon Age: Origins, the order holds great secrets even in their
motto. They swear to protect the world from darkness and are waiting their
entire lives, restlessly, for a Blight to come. In the end, darkness itself
starts to take over their minds and they go to die so they don’t become the
monsters they protect the world against. A long life of vigilance and fighting ends
with a sacrificial death, that is the destiny of a Grey Warden.
Half Life 2 – Always confusing
“The right man in the wrong place can make all the
difference in the world.”
                G Man is
confusing as always right from the beginning of Half Life 2. It’s hard to
really get the true meaning behind these words, but the possibilities are
countless. Gordon Freeman has been through some strange places, but one thing
is sure, he was the right man in every situation. The world has changed in the
many years he was missing, but now he has returned and he is clearly going to
make the difference (more or less, the story didn’t end yet, but doesn’t seem
to get an ending anytime soon).
Fallout – War
“War. War never changes.”
many times I’ve heard this through my many restarts of Fallout 1 and 2 or the
many playthroughs of Fallout Tactics. The series has changed, a lot, but the
quote remained, untouched by time and having the same horrifying meaning,
summing our bloody history in just four words… (How screwed up is this?!)


down these lines brings me to an odd realization.  Many of the quotes are not even from my
favorite games or games that I consider very good and as I think more about
this it makes sense. A game doesn’t have to be a masterpiece to have something
truly memorable in it and this article stands as proof for that. I might not
praise some of the games above, but I can still appreciate what was good in
them, even if it was one line, if that line got stuck in my mind it’s probably
because it has something special over many other lines. I look at video games
not just only as a form of entertainment, but as art and writing articles like
this reminds me of how much artistic beauty there is in every well created video
game and this makes me happy.