Screenshot of the Week #28: Epeen!

by on March 8, 2015

GDC and PAX East, this was a good week for gaming fans. The announcements made
in the last days point to a brighter future for PC video games development.
Unity 5, Unreal Engine 4 and the newly announced Source Engine 2 will be
available for free with all features included. This opens up loads of options
for all developers, but especially for indie devs which never had the resources
to create or acquire the license for powerful graphical engines. Maybe after
this, we won’t have to endure all kind of crap from developers that
deliberately don’t show us video footage from PC versions of their games just
so the sales for consoles are not affected. Now all developers will have access
to powerful next-gen engines with huge potential and can add up easier to the
production value of their games, without having to cut on the development
budget for graphics as they only have to pay a percentage after their games
actually sell.
Since the initiative with VR, this is the next best thing
which has happened for gaming industry, especially for PC, and I have huge
hopes for future games.
Life 3 didn’t get announced, to the disappointment of many, but with Source
Engine 2 announced the game could become a reality now more than ever before
(still, don’t put your hopes too high!).
haven’t been playing anything lately except Heroes of the Storm, mostly because
I have been craving badly for a PvP game and I have lots of friends to play
with. There are many upcoming games that I would like to check out, but the end
of this month and probably half of April I will dedicate to Pillars of Eternity
which gets released on 26 March (expect a review!). The footage shown at PAX
East for Pillars of Eternity was absolutely amazing. The Keep feature looks
brilliant and will probably put Inquisition’s Skyhold to shame. One thing that
bothers me is the fact that Obsidian seems to have abandoned the idea of
vegetation animations in their game which is a bit of a letdown, considering
that Temple of Elemental Evil had this extremely well done in 2003. Still, I
can’t wait to play it, I took a few days off work to have the time I need to
focus on this game (hopefully I won’t be disappointed).
Pew pew!
going through some writing burnout at the moment, which is intensified by the
fact that I’m quite sick and I haven’t had at all the motivation or focus to
write. If I get better I think I can recover by finishing some of my incomplete

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