Screenshot of the Week #16: Top notch graphics!

by on December 14, 2014

played many video games on PC this year and one question came to my mind after
finishing each AAA title released in 2014. Why did the evolution stop or
slow down (in the best cases)?
                I’m a
declared fan of RPGs, but that doesn’t mean I ignore the other genres is just
easier for me to talk about the one that I love the most. As I look over the
reviews I wrote this year I can’t find a single one about an FPS game. I did
purchase games from this genre with the idea in mind to write a review when I’m
done with them, but I find it extremely hard to write about these games.
                When I
played FPS games in the past I looked first at the technology, because this was
always the genre for technological advancements and innovations. Over the years
each new release of pixel shaders meant for me better looking FPS games, but
now, in the year 2014, I look at these games and I’m horrified.
gameplay didn’t progress much, it is looping into repetitive action sequences
and missions with an attempt of story that most of the time is nothing more
than filler cutscenes to justify more shooting and killing. But shooters can
still be fun if the most important element, the shooting, is done right. But
nailing the shooting requires a lot of technology and effort.
                The shooting
mechanic is not just the action which requires the player to aim at the target
and press the button to spray bullets in that direction. To be executed
properly, this entire mechanic requires a lot of attention. Not only the aiming
or the firearms weight and feel play an important role, but also the enemies
AI, the environment physics, the sound effects and the visual effects, all play
a huge role for this one game mechanic.
Sadly, because of multi-platform development, the technology
invested in the creation of video games is rusty and sometimes outdated by titles
that were released years ago and shooters seem to suffer the most because of
played three FPS games released this year and none of them were even close to
the 2014 standards, yet each of them had an AAA game price tag and I wonder
why. Ironically enough some of the indie developers have started to embrace
better graphical engines (UE4, CryEngine 3, etc.) and use them create
brilliantly looking titles, while some of the AAA developers can’t even bother
to add destruction physics for the vegetation.
                It is hard
for me to write an objective review when it comes to such situations, I feel
the urge to rant about such titles from developers that can’t respect the PC gamers
enough to use the proper technology in their games instead of porting it from
the consoles version.
To make things even worse, many of this outdated looking
games release in a poorly optimized state and run horribly even on gaming rigs
worth thousands of dollars (…).
means moving forward and while the hardware continues to do so, some of the
popular titles seem to go backwards and their numbers keep increasing becoming
a threat for this industry.

.gif animation?!

good news, the stress fog that was following me in the last couple of weeks is
lifting off and this will make things so much easier on me.
                 I’m still working on multiple review, but I’m
having hard time writing about the FPS games I’ve been playing (now you know
why), but hopefully I’ll finish everything and post it before the New Year.
                I bought
Elite: Dangerous, which is probably going to be my last major purchase this
year. Now I’m waiting for the release on Tuesday to check the game out and see
if is worth a spot on my 2014 best video games list. I’m going to put some
heavy hours into the game so I can take an informed decision about this.
In the meantime, please share my articles and follow
me on
Steam and on Twitter!!