The Most Overrated Games of the Recent Years Part IV

by on July 28, 2014


Bioshock Infinite
Bioshock was one of the best FPS games I have
ever played, an incredible, sick and terrifying experience (with a few problems
here and there) and because of the first game, I followed the entire series
hoping that I will get to play something at least close to the quality of the
While Bioshock Infinite is a good game, it
doesn’t rise up to the hype created around it, with a journalists score on
Metacritic of 9.4 for the PC version and I can’t figure why (I can, but I don’t
want to go into the conspiracy theory lands).
The world of this game is linear with some of the
levels breaking free from the shackles of corridor shooters, but overall the
level design doesn’t offer much movement freedom.
The game aesthetics look impressive, but the
graphics are very demanding and far from being up to 2013 PC standards, also
the producers used all kinds of tricks to cover up these facts (like bloom spam).
The story is predictable to some degree and not
that interesting compared to the original game. Irrational Games used very
sensible subjects in the matter of story like religion and racism, but it’s
obvious that they were afraid to use these subjects at their full potential and
because of this the story suffers a lot, lacking the depth and sickness of this
series. Because of how the story evolves, the ending could have been a real
savior as there are endless possibilities for it. But instead of providing
players with endings based on their choices, the developers only offered one
and that ending didn’t have enough of an impact to save the entire story.
When I
played this game, I was expecting a twisted (especially considering the
subject) and atmospheric story with characters at the level of Andrew Ryan,
Fountain, Dr. Steinman or Sander Cohen; instead all I got was a girl who throws
coins at me and has super powers, the
diaries of some unmemorable people and one overrated ending.
Developers should always put as much effort as
possible in combat, when making an FPS game, so that the shooting is top notch.
But when it came to this series, the shooting was always a letdown and Bioshock
Infinite doesn’t disappoint. The
shooting in the game doesn’t feel right, the guns don’t act as you would expect
and have no weight and as the player you have to suffer with this poorly done
feature through 13 to 16 hours of action packed gameplay.
The attention to details in Bioshock Infinite has
been praised by both critiques and players, but I will always remember this
game for the ironic and funny fact that this is a game that takes place in the
skies, yet you can’t even shoot a bird (I was able to do this in Half Life 2 in
the year 2002).
There are some top quality features in this game,
like the sound and the artistic design, but that’s not enough for a triple A
My impression about this is that Bioshock
Infinite is one of those extremely overrated games that come every once in a
while and most people will remember them as genre saviors (later on as
classics), but to me it will always be far behind in the shadow of shooters
like Half Life 2, STALKER and of course, its own father, Bioshock, one of the
greatest FPS games  ever made.
Bloom spam!



Fallout 3
The Fallout series is my favorite RPG series (not
so much anymore, since it’s now in the wrong hands). The nuclear
post-apocaliptical theme combined with a good story, an amazing dialogue system
and tactical combat, placed Fallout 1 & 2 among some of the best RPGs ever
made, despite their insane number of bugs and issues. But after Interplay went
under, the license moved to Bethesda and they did as they had known best with
it (so pretty much a large world and nothing more… oh I forgot the radio!).
Fallout 3 is one of the games that I waited for
the most in my entire life. I wanted to see what will become of this awesome
series and if Bethesda could rise up to the challenge of making a true Fallout
game. But as more information was released about the game the more grim the
future for this series became.
Bethesda changed everything, but the IP, which
they basically used to trick the fans of the series to buy their game.
The action takes place almost 40 years after the
events of Fallout 2, yet the world is in a worse shape than before. People now
live in terrible places that hardly make any sense, like a city around an
unexploded nuclear bomb or a ship broken in two (really?!). Apparently in the
40 years that passed, the world went from a healing society back to atomic
The new
world is barely plausible and has no interesting places to visit like those
from Fallout 2 which gave players the chills.
The story in this game is not very interesting
being about a boy from Vault 101 who is tracking the steps of his father
through the ruins of Washington D.C. in order to find out the reason why his
dad left. During this (un-epic) quest, you don’t encounter any memorable
characters, everyone in this world is so uninteresting that after a while you
don’t even want to talk with anybody anymore especially because of the terrible
dialogue system. The series went from some of the most intense and epic
dialogues to something so basic (Bethesda style) that you start wandering how
old were those who wrote this.
The combat system suffered major changes, from an
isometric turn-based combat system with action points it went to an FPS combat
system with a new mechanic called VATS which allows the player to pause the
game and pinpoint the body part of the enemy they want to hit triggering a
cut-scene with automatic shooting based on weapon skill level (basically an I win button). This new mixture of FPS
and RPG works terrible and after a few hours into the game makes the player
almost invincible.
The graphics of the game are lacking color, a
world painted in grey and beige that becomes tiring to the eyes after a while
(I understand that it’s a post end-war world, but nukes can’t erase all
colors). The game looked good for its time of release, but it did suffer from
the problems of Gamebryo like
frame skips or characters that look like they fly instead of walking over the
ground surface.
Instead of being a
hardcore title like the games in this series used to be, Fallout 3 refocused to
a more casual and arcade style, making it less attractive to the fans of the
original games.
Overall, as a huge fan of the old series, Fallout
3 is the most disappointing game I have ever played. I found the new approach
insulting, Bethesda bought a popular IP and they used its name just to attract
the old fans while modifying most of it to attract the rest of the market.  The radio is the only thing I remember with
pleasure from this game.
In the end,
Fallout 3 is a hybrid of multiple genres and styles, but it doesn’t really
excel in any of them.


I win interface


The Elder Scrolls V: Skyrim
                 Morrowind is one of my favorite RPGs of all
times and after this game I had high expectations from The Elder Scrolls
series. Sadly Oblivion was a disappointment delivering only on the technical
part, the game had amazing graphics at the time but everything else was just
dumbed down, from gameplay mechanics to quests, story and world. After seeing
what happened with Oblivion, even if I still am a huge fan of Morrowind, I lost
my faith in Bethesda Softworks and when Skyrim was announced I was very
skeptical about it.
TES V: Skyrim was a huge commercial hit, selling
a ton of copies on all platforms and being well received from both journalists
and most of the gaming community, but looking at this game in a purely
objective way, things don’t look so good.
Skyrim is focused on exploration , offering
players a huge world to discover, full with dangers and treasures and while
this sounds very good on the paper in reality the game offers a predictable and
repetitive experience.
While there
are many dungeons, caves and strange places to visit in Skyrim, all of them
share the same pattern: a few enemies, some loot, some basic traps or secrets
and a boss at the end of every hostile area. The game lacks the uniqueness of
exploration, the places players visit only look different from outside
(barely), indoors everything is almost the same, basically Bethesda reused as
many models as possible and just renamed a few things here and there so players
don’t find themselves fighting the same thing over and over again.
Because of
this terrible level design, after visiting each type of dungeon in the game any
new dungeon explored feels just like a déjà vu and nothing more, ruining the
feeling of exploration.
                Oblivion was a graphical
masterpiece at its time, because the new generation of consoles was just
released back then and the game could take full advantage of the new
technology. Skyrim suffers from the technological problems of a game released
at the end of a console generation, the game tries to look good by using all
the tricks possible, but doesn’t get the desired effect. The PC version of the
game looks terrible for the year 2011 and it is put to shame by Witcher 2.  Texture resolution is incredibly low and the
game doesn’t even have DirectX 11 support (despite what was promised). While
the landscapes look awesome from afar, when getting closer to them the blunt
reality hits the screen and wakes up the players from their immersive state.
                TES series never excelled in the
story part, storytelling or dialogues, but after all these years we should have
some expectations from a game with a development cost of almost 90 million. The
story follows the same pattern of any other TES game I have played. The main character
is a prisoner that escapes because it turns out he’s The One and he has to save
the world from utter destruction, add to this pathetic scenario some dumb
dialogues and some cliché quests and your ruined most of the RPG elements in
this game.
                Complexity is what PC players
usually want (otherwise why would you play games on a PC?) , on top of
graphical fidelity, and this is what they won’t get in Skyrim. The game is a
console port (and doesn’t disappoint!) in every aspect, the interface is terribly
looking and hard to navigate with the mouse and keyboard, the skill system has
been dumbed down with fewer skills and spells to use, there are less weapon
types in the game and the action combat is as basic as possible (but hey! we
have cinematic finishing moves!!!).
                Bethesda does wash
some of their sins off (or do they?!) by adding support for mods and the
community of this game is extremely passionate, creating awesome content and
improving the game in every aspect. But the questions are now: Why would a game
worth 60 bucks (with DLCs worth 100 more) need modders to fix and improve it?
Why Bethesda couldn’t do all these things themselves? Is it really the merit of
the studio for all these mods just because they went a little out of their way
to add support for community created content?
I would say
NO! The game is what you get from the producer with all the patches they
deliver to fix and improve it, while modding does add a little more to a game
and prolongs its life, that game should not get the full credit for someone
else work.
community was always active for TES games and if Bethesda followed them
throughout the years they should know what they want and add this things into
their game. But the producers didn’t bother to use any of the community ideas
in Skyrim, instead they let the players improve the game while kept collecting
the pay checks!
                While being a fun and enjoyable
experience for a short time, way better than Oblivion, I find Skyrim one of the
most overrated games of all times. This game takes a huge credit for being
massive and having mods support, while is ignored the fact that the quality of
all the original content is low.
A wise
youtuber once said: “Skyrim is an ocean with the depth of a puddle” and I find
this the best summary for what this game really is.
Look at those high resolution textures!


I’ve met you before in like 50 other dungeons.


These are the games I find the most overrated in
the latest years.  The majority of these
games are good and enjoyable, but not as good as professional websites make
them look.
I wrote these articles to point out some of the most obvious (most of
them objective, some could be considered subjective) and annoying problems about
these games that should be taken into consideration when someone calculates the
score in a game review. And considering the high scores these titles received I
believe most of these problems were not taken into account (why?!?!).
A game can be enjoyable and fun,
but that doesn’t make it a masterpiece and players should always remember that!