The Most Overrated Games of the Recent Years Part II

by on July 18, 2014

   Released in 2007 and way ahead of its time,
Crysis is a sandbox (at times) shooter that destroyed the video cards of its
generation and looks good even today (way better than all these console ports
we are getting…).
   But while physics, sound and graphics are
extremely important in an FPS game and Crysis became a classic for these
things, I can’t say the game really deserved this honor.
   The story was predictable and laughable at
the same time, fighting North Koreans and a race of aliens (that was hiding
inside the earth) on a fictional island in the American way (hell yeah!!). The
story is not the only thing that bleeds in Crysis, the gameplay is trying too
hard to be interesting and to create a mysterious atmosphere but it fails to do
so. The game lacks feeling of real combat most of the time and after going
through the aliens base it can’t even be taken serious anymore (I fought Mickey
   I admit that Crysis was a technological
masterpiece, something that the PC audience will probably not see again anytime
soon (come on Star Citizen!), but gameplay and story are important factors in a
video game, even if it is an FPS, and the guys at Crytek ignored these and
continued to do it throughout the series (seriously hire some real writers).


Beautiful graphics…


Dark Souls
   Back in 2009 when Demon’s Souls was released
everyone was craving for a hard game, the market was saturated with games that
hold your hands from the beginning to the end of the campaign, and Demon’s
Souls was exactly what many players were looking for.
   Dark Souls is a spiritual successor of
Demon’s Souls and was released on PC as well. But despite being praised by fans
and journalists, the game lacks a lot of things and tricks the player into a
false sense of difficulty.
   Dark Souls is a terrible PC port with
horrible graphics that make the game look like it was made in 2004-2005. The
control system makes it almost unplayable with a mouse and keyboard and on top
of everything it’s locked at 30 FPS. The irony in all this is that a modder
managed to unlock the FPS of the game and improve its visuals in a couple of
hours, while the studio itself released a game in a horrible state for PC and
expected the money to flow while using the excuse that they don’t have
experience in working with the PC platform (why hire experienced people if the
gamers buy anyway…).
   The most important thing to discuss about is
the difficulty. While in the first game it’s not so artificially implemented as
it was in Dark Souls 2, the difficulty of the game is still based on the high
amount of damage the players take if they are hit. Another equally important
factor is the patience of the player and how long they can evade hits, waiting
for an opportunity attack on the enemy.
 The combat animations are horrible, stationary
and can’t be interrupted if started and when you combine this with bad controls
you really have a hard game.
   I’m not denying that Dark Souls is a
hardcore game, I’m saying that it’s praised for being a hard game while the
difficulty is artificially increased in many places. The game doesn’t have a
good AI to put players in hard situations and surprise them, but rather forces
them to repeat somewhat scripted fights in order to learn them and execute them
While these
mechanics can make a game very challenging, these kinds of tricks have been
used since the beginning of gaming and are not something special.
   It is sad to see that lately the games
became so easy forcing gamers to embrace and make a true culture out of those
few titles that provide them a sense of challenge.
You look like you came from 2002.


Is this a .jpg building?


World of Warcraft: Wrath of the Lich King
   While World of Warcraft is considered one of
the most innovative MMORPGs ever created and is used as a benchmark for the
rest of the MMOs, few people know (or care to admit) that in reality World of
Warcraft was inspired heavily from the games of that time like Dark Age of
Camelot or Everquest and continued to be “inspired” by other MMOs
that were released after it. It’s undeniable that WoW had a huge impact on the
MMOs market and it was a great game (at start), but people should always
remember about this before naming other games “WoW clones”.
   Despite all its shortcomings, The Burning
Crusade is considered by the community the best expansion of the game (and it
really was). Some say that they are just nostalgic, but TBC did push the game
features and improved its mechanics and created a solid base for expansions to
come (sadly, none as good).
   Wrath of the Lich King was the second
expansion of WoW and the one that should conclude the Lich King story (it’s in
the title!) and because of this many people were excited about it (including
myself). But from the very beginning what WotLK delivered was at a lower
standard than someone would expect from a game with over 8 million subscribers
(at that time).
   While fixing some of the leveling problems,
the start of the raiding experience was a reskin
(something that Blizzard started to do a lot) of a raid that was the end game
of vanilla WoW, Naxxaramas, and this was just the beginning. The tiers of raids
to come were not properly tested, full of bugs and exploits, the quality of the
end game content dropped a lot.
In an
attempt to make the game more accessible to the casual player, the raiding
content suffered a lot and hardcore players ended up doing the same raids
multiple times just so they could be able to access the higher difficulty.  A new mechanic was added to the end game
content, raid with limited number of attempts and rewards based on the attempts
left, but this was more to cover up for the fact that the content of that raid
zone was poor. Many bosses got reused (poor Anub’arak) together with many other
things which lowered the overall production value and feeling of the game.
   The PvP was an unbalanced mess for months
and the balancing was in a loop, what was overpowered in the previous season
got nerfed for next one and what is
underpowered got buffed, ending up with new overpowered classes and team
combinations every new season.
   The story of the expansion was a total let down,
the Lich King’s greatness was destroyed in dungeons where the story looked like
a joke and despite his boss encounter in the end raid of the expansion being
insanely hard, his image as a true power could not be restored.
   There were good moments in WotLK, like the
Ulduar raid or Wintergrasp chaotic fun, but overall the experience of this
expansion was like a warning for the quality of the next one.
Icecrown Citadel, the downfall of Warcraft story…


To be continued…