E3 didn’t deliver, a common thing in the last couple of years. Too many cringy moments that were meant to be entertaining and a lamentable showcasing of platforms exclusivity ruined what was supposed to be the biggest gaming expo. I used write articles about the PC games that excited me from E3. But I noticed these articles got quite loopy, ending up with much of the same unreleased games on the list. So I decided to put a stop to that and focus my energy on something else. Despite being below the expectations of such a large scale event, E3 2017 did have some good moments. Digital’s show was an on point parody for the whole gaming industry. And games like The Last Night, Metro Exodus, Wolfenstein II: The New Colossus, Griftlands and Ashen struck home with me. But in this article I’m going to talk about an in-game event that was presented at E3 and kicked off just shortly after that, Killing Floor 2’s Summer Sideshow.
I’ve been playing Killing Floor 2 on and off since its first day of Early Access. I watched this game shaping in a better version of itself and I’ve gone, unaffected, through the drama of cosmetic microtranscations. It’s been a joyful ride of over one year of development with over 60 hours of gameplay that I don’t regret for one moment. And while I did put this game aside in favor of newer titles, this content update got me back into the business of turning Zeds into small, gory little pieces. This time around the Zeds come in the form of nightmarish clowns, a good preparation for the remake of the horror movie that marked my childhood, It.
Killing Floor 2’s quality shooting supported by good physics, over-exaggerated gore and a decent progression system make for good entertainment even for those who aren’t into horde shooters. This refined gameplay is continuously supported through content updates like this one helping Killing Floor 2 retain a healthy playerbase. But enough talking, let’s kill some clown disguised Zeds!