The Best Shooter 2016

by on December 27, 2016

year 2016 is a return to force of First Person Shooters with many quality
titles for the wide array of styles that this genre entails.
The shooting madness started in
force with the big pleasant surprise that was DOOM. A shooter returning to the
roots of the series providing great entertainment value through an action
packed singleplayer campaign with an extremely satisfying shooting system and
the surprisingly awesome Glory Kills. DOOM sacrificed the narrative, which no
one really cared about, for better gameplay mechanics and a level design
powered by greatly optimized graphics by its new id Tech 6 engine. Too bad the
multiplayer couldn’t capture the feeling and greatness of the singleplayer
campaign, but nevertheless, DOOM is a shooter to be remembered. Homefront: The Revolution followed with a quality that was a
reflection of its long and troubled history, but its lack of success was covered
by Blizzards’s entry on the FPS market with the online game Overwatch. This
game took the world by storm gaining a huge fanbase way before it was released
with its cutsy characters and colorful graphics. Providing casual fun while
still having a learning ladder to climb on, Overwatch ticked all the boxes of
current trends becoming a huge success. ARMA 3’s Apex expansion hit new grounds of success for a
niche game with its vast and intricate new tropical map that pushes the
boundaries of sandbox gameplay even further. Shadow Warrior 2 derived from its classic formula with a
Borderlands-esque gameplay and progression system that wasn’t as entertaining
for all Wang’s fans out there, but made up for it with a PC support that’s
worth praising. Battlefield took another direction with the weirdly name
Battlefield 1 that went for a massive change with its WWI setting beautifully
displayed with the immense power of Frostbite Engine. The campaign has seen
some improvements, but still lacks the consistence in narrative and gameplay
that other shooters have. The multiplayer remains action focused like the
latest Battlefield games, but taking a step backwards with a further
streamlining of its gameplay. Killing Floor 2 left Early Access with enough content to
support the gameplay elements that make it such a good horde mode shooter.
In the last couple of years we
barely had one game capable of breaking the curse of assembly line shooters and
this year even Call of Duty tried something different. It seems like a close race,
but choosing the best shooter turned out to be easier than I thought it would
be. The two standing competitors in a year filled with first person shooters
took the gamers by surprise and while DOOM was an excellent return to the 90s,
Titanfall 2 felt like a more complete game.
2 is EA’s lamb sacrificed in the prime month of the year launched between
Battlefield 1 and Call of Duty: Infinite Warfare as a pawn in a battle of
pride. Yet, the game emerged despite being pitted between two established
franchises. It doesn’t share the same financial success, by probably a large
margin, but it’s a quality title in all the aspects that define it.
multiplayer of Titanfall 2 follows the expected pattern with a few design
changes, some for the better and some for the worse. The highlight is the
additional content that was pumped into the multiplayer fixing the biggest
complaint about the predecessor. Titans have been split into personalized
classes with special abilities and unique weapons with combos available that
work extremely well. Pilots haven’t been forgotten and besides the ton of
cosmetic customizations, their loadout has been expanded with more weapons,
abilities and upgrades. There are a few problems that hinder the fast paced and
skill based multiplayer of Titanfall 2, much stemming from a level design
inferior to the previous game. But overall, Titanfall 2’s multiplayer has in
store dozens hours of competitive gameplay that will be kept fresh with the
release of free DLCs.
2 is the successor of a multiplayer game that has brought back to life the fast
paced action of shooters like Quake or Unreal Tournament, yet the sequel’s shiniest
component is the singleplayer campaign. A total surprise coming from the minds
that brought the older Call of Duty games, the singleplayer campaign follows a
great level design that isn’t the linear tunnels I was expecting and it’s
seasoned with some amazing and always changing gameplay mechanics that give
birth to some of the most epic missions I’ve seen in a shooter. The narrative
is a bit cheesy, but the campaign is grounded in the relationship between the
substitute pilot Jack Cooper and his newly assigned titan BT. There is an
evolving synergy between these two characters fueled by failed sarcasm, jokes
and emotional moments. But even outside of the two’s bubble, Titanfall 2’s
campaign creates a feeling of conflict and war that games based on reality
didn’t manage to achieve.
                I had a
blast taking the role of pilot Cooper and I’ve spent dozens of hours with the
frenetic multiplayer fighting titans and honing my movement skills. Titanfall 2
was a game that I looked forward to in 2016, but I didn’t expect such a level
of quality especially from its singleplayer campaign. Out of the two big
surprises that reanimated a slightly slow year, I chose Titanfall 2.