The Best and The Worst of 2016

by on December 27, 2016

                What a
crazy year 2016 has been. The Division turned out to be just an extended Beta
version. Brian Fargo forgot that PC gamers and cRPGs fans made his games’ and
implicitly his studio’s existence possible. No Man’s Sky
was the first indie game released with a price tag of 60$, yet had the content
and polishing of an Early Access game and the false advertisement that beats
anything to date. Battlefield 1 Collector’s Edition didn’t come with the game
code. SEGA is set on releasing the whole range of Games Workshop’s miniatures
as paid DLCs. ARK: Survival Evolved
missed its target release date, but Studio Wildcard didn’t miss on the
opportunity of releasing an expansion to an unfinished game. Star Citizen was
delayed, again… Mafia III had a solid
30fps on launch. Activision thought that the 110$ total value of the Call of
Duty: Infinite Warfare wasn’t enough and added pay to win microtransactions.
And when I thought that things couldn’t get any worse, Dishonored 2 launched in
a deplorable technical state. So, are there any good video games in 2016 that
didn’t screw the PC gamers? Let’s find out!
                As
usual, because of my limited time and budget I couldn’t go through all the
games of this year, but I played most of the notable titles and some (many) more.