Screenshot of the Week #82: Nuclear launch detected!

by on May 2, 2016

                Another
Screenshot of the Week article coming late, it seems to become a habit, despite
me trying to keep up with the schedule. Nevertheless, even if the articles
continue to come with a one day delay, the SotW section isn’t going anywhere!
                On 27th
April Dreadnought servers went live for the players with Early Access to the
CBT. Naturally, as a gamer I took a look at the streams and youtube videos to
see how game performs as a it is still under development. I tend to avoid the
games focused on grinding to unlock better combat vehicles from a progression
tree, especially after the disappointment that was for me Armored Warfare. But
curiosity and boredom sometimes gets the better costing me a lot of money each
year, money spent on games that I barely play. Anyhow, I bought a Founder’s Pack
and jumped into the game and I was pleasantly surprised of its gameplay
mechanics.
                At its
core Dreadnought works like World of Tanks, Armored Warfare or War Thunder, but
it separates itself through a well defined class system and the tactical
options provided by a considerable number of abilities.
                Dreadnought
is an online skirmish game in which players control of a series of gargantuan
ships and take part in tactical 5v5 battles. More than with any other game in
the genre, tactics seems to be the emphasis of Dreadnought’s gameplay. Each
ship has strengths and weaknesses and a predefined role which makes them effective
only if played correctly. The ships are upgradeable, as expected, but the
highlight is that each ship comes with a bunch of abilities that can be changed
to each player’s liking working as builds per ship class. Putting the ships and
their abilities to good use make up for some serious tactical battles in which teamplay
and skill come on top over raw power and better upgrades. The slower paced
gameplay and the maps layout allow for various strategies including ambushes
and despite the resilience of some of the available ships, mistakes can be immediately
penalized.
                Dreadnought’s
biggest problem at the moment comes from the server’s stability and the small
amount of content available in the CBT. But I’m confident it will get better as
there is nothing like it on the market and it can easily catch on with the
enthusiasts of the genre. And considering the game is a SciFi,  there is no need to worry about the content
being historically accurate, imagination being the limit for what the
developers can do.
He’s in for a world of hurt!
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Thanks!!!
Nodrim